4 responses in and we're finding some early consensus on a few of the questions. Hoping to get everyone to respond, but even getting 10 or 12 of us would be great!
1. Waiver system; yes or no? (Waivers starting on gameday, lasting through Monday night, to give all teams a fair shot at FAs)
Yes on Waivers. I like the 2 day waiver to ensure people have time to make claims.
2. Partial points, or stay with full points only?
Partial Points, it sucks to lose in the playoffs on some random tie breaker rule. Especially when you see each of the following weeks you would have won the games.
3. We currently only give a DST 1 point for an INT; should we raise it to 2 points?
I don't care but Fumble Recovery and INT should be equal because they are the same thing, a turnover.
4. We currently have a yardage-heavy QB league (20 yards per point, 4 pt. TDs) Should we alter either? (example: 25 yards/point? 6 pt. TDs?)
I like 30 yards per point so a 300 yard passing game is equal to a 100 yard rushing/receiving game. A TD is a TD and should always be 6 points.
5. Our DEF's do not get credit for ST return TDs (punt/kick); should we change that?
No. With so many teams and so many starting spots the individual player should get credit. Players should get credit for thewir return yards and TD's. It adds more WR's and RB's to the pool of useable players.
6. Keepers limitations; rank your top 3 systems, with 1 being your top choice: (for implementation in 2011/after the 2010 season)
* As is (1 QB, 3 WR, 3 RB, 1 TE, 1 K, 1 DEF)
* As is, but raise QB, TE, K, DEF maximums to 2.
* No Position Limitations (any 5)
* 1 WR, 1 RB, 1 WR/RB (flex), 2 from the other positions (no limits on QB/TE/K/DEF as individual positions)
*4 combined WR/RBs max (minimum one of each), 2 max per other positions.
*No limits on # of keepers; lose draft pick in round that the player was originally drafted in; every year you keep a player, their "round status" increases by 1 (including the first year)
1. *4 combined WR/RBs max (minimum one of each), 2 max per other positions. 2. * As is, but raise QB, TE, K, DEF maximums to 2. 3. * As is (1 QB, 3 WR, 3 RB, 1 TE, 1 K, 1 DEF)
I should add, in terms of the "4 RB/WR max (minimum one of each), 2 max per other positions" option..... I was envisioning that to mean that IF we keep 4 WR/RB, you must keep one of each. That is to say, you can't keep 4 RBs, or 4 WRs, but you can keep a combined 4 if you wish. So, you COULD keep 3 RBs, 1 QB, and 1 TE.... you wouldn't be REQUIRED to keep 1 RB and 1 WR, unless you choose to keep 4 combined.
We WILL have a Waivers system, starting IMMEDIATELY in 2010, with a 2 day wait period.
(votes: 7 for, 1 abstention)
2. Partial points, or stay with full points only?
We WILL use partial points, starting IMMEDIATELY in 2010.
(votes: 6 for partial, 1 for full, 1 abstention)
3. We currently only give a DST 1 point for an INT; should we raise it to 2 points?
INTs will be 2 points, starting IMMEDIATELY in 2010.
(votes: 7 for 2 points, 1 abstention)
4. We currently have a yardage-heavy QB league (20 yards per point, 4 pt. TDs) Should we alter either? (example: 25 yards/point? 6 pt. TDs?)
We will change passing TDs to 6 points and change yardage to 30 yards/1 point IMMEDIATELY in 2010.
(voting: on TDs - 5 for 6pt TDs, 1 against, 1 abstention; on yards, 2 for 30 yards, 2 for 25 yards, 1 for 20 yards, 3 abstentions)
5. Our DEF's do not get credit for ST return TDs (punt/kick); should we change that?
We WILL NOT add ST's TDs (punts/kicks) in 2010.
(votes: 4 for, 2 against, 1 abstention. Will be revisited next off-season)
We WILL give return yardage and TD points to players IMMEDIATELY in 2010. Return yardage will be counted at yards per point, with 6 point TDs.
6. Keepers limitations; rank your top 3 systems, with 1 being your top choice: (for implementation in 2011/after the 2010 season)
* As is (1 QB, 3 WR, 3 RB, 1 TE, 1 K, 1 DEF)
* As is, but raise QB, TE, K, DEF maximums to 2.
* No Position Limitations (any 5)
* 1 WR, 1 RB, 1 WR/RB (flex), 2 from the other positions (no limits on QB/TE/K/DEF as individual positions)
*4 combined WR/RBs max (minimum one of each), 2 max per other positions.
*No limits on # of keepers; lose draft pick in round that the player was originally drafted in; every year you keep a player, their "round status" increases by 1 (including the first year)
I am opting to choose a new option that I feel is a good middle ground between alot of the options we considered and the feedback that has been given on the topic.
Your 5 keepers will be limited at, at minimum, 4 "starters" - that is, 4 players that can fit into starting positions on your team. So you may keep 4 starters and 1 reserve OR 5 starters. For example, you can only start 3 RBs (2 RB, 1 flex), so 3 RBs would count as starters. A 4th RB can be kept, but a 5th can not. Likewise, 2 QBs can be kept - one being the starter and one being your "reserve," but your other 3 players must be starters (for example, if 2 QBs are kept, 2 TEs could not be kept).
I think I should expand on how a "no keeper limits, lose a draft pick in the round the player was select, 'round status' raises by 1 every year" type of keeper rules, how we could transition into it, and how it helps bad teams and good teams.
First, it rewards good teams for drafting a stud in the middle or late rounds, as the team could hold on to that player for a relatively low price for a few seasons. It helps bad teams by allowing teams with poor former 1st/2nd/3rd/4th round picks to not keep those players and gain a pick in those rounds, while other teams may opt to keep players and lose a pick in any of those rounds. For instance, a team who has a "1st round" and a "2nd round" status player who are not worth their respective draft pick; the team can opt to keep that 1st round and 2nd pick, while 11 other teams opt to give up their 1st and 2nd to keep players. In this case, the weak team would have 2 picks in the top 10 or so picks in the draft.
How the "round status raises by 1" works. Let's say you keep players with 1, 3, 5, 7, and 9th round statuses (all odd numbers, in this example), and thus draft players in the 2nd, 4th, 6th, 8th, and 10th rounds. At the end of the season, all players would have a "draft status" that is ONE round higher than they were worth the past off-season (minus a 1st round status, which remains a 1 no matter what). So, in the following off-season, this team would have players with the following "draft" values: 1, 1, 2, 3, 4, 5, 6, 7, 8, 9. The team would have to decide on one "1st round" value player to keep (unless they trade for another 1st round draft pick). So their "1st round status" player from the past off-season or their 2nd round draft pick player from last season -- only 1 can stay. As you can see, this system demands that some top players return to the draft pool every year. Likewise, if this team drafted a stud in the 10th round in the first year, they could hold on to that player for 4 years without giving up a 4th rounder or higher. Good drafting results in advantages for the team; bad drafting is easier to rebound from.
How would we transition? The first year would be a little different, but it would only take 1 year of transition. In the first off-season with this system, we would choose our normal 5 keepers and collectively decide on a way to rank those 5 players (previous year's points total, a certain website's "dynasty rankings," a committee formed to decide the ranks, etc) from 1 to 5. The player receiving a 1, aka the team's top keeper, would therefore be worth a 1st rounder, the 2nd best player worth a 2nd rounder, and so on. All teams would keep their 5 players, like a normal year. In the NEXT off-season, we would begin the "no keeper max's, no positional max's, give up draft picks to keep players" set of rules. And in this case, in the first year of using the new system, each team would have 2 players with a "first round status," and thus the draft would gain talent immediately.
I hope this all makes sense and sheds a little light on the idea I'd like to see implemented at some point in the future.
I think we should talk about #5 some more before making the change. I count 4 people for changing, 3 against, and 1 abstain.
I think the question should redone to include multiple options. We currently have 14 teams in the league that start 5 WR/RB players. That is 70 players starting, not including back-ups. I think instead of giving return TD's to the defense (which already score points). We should add an option to give return TD's and return yardage to players. This would allow us to have more useable players which is something I think we sorely need with so many teams and starting spots. It allows a player like Jacoby Jones to become useful and an option. Or Ted Ginn, or Justin Forsett, or Johney Knox, etc.
One of the complaints I heard during the keepers was the number of useable players and I think this change would help that. Giving ti to the defense really does nothing besides give unexpected points to a defense every now and then that didn't really earn it.
I think we should talk about #5 some more before making the change. I count 4 people for changing, 3 against, and 1 abstain.
I think the question should redone to include multiple options. We currently have 14 teams in the league that start 5 WR/RB players. That is 70 players starting, not including back-ups. I think instead of giving return TD's to the defense (which already score points). We should add an option to give return TD's and return yardage to players. This would allow us to have more useable players which is something I think we sorely need with so many teams and starting spots. It allows a player like Jacoby Jones to become useful and an option. Or Ted Ginn, or Justin Forsett, or Johney Knox, etc.
One of the complaints I heard during the keepers was the number of useable players and I think this change would help that. Giving ti to the defense really does nothing besides give unexpected points to a defense every now and then that didn't really earn it.
On the rule change, I am willing to discuss it more. I almost changed to vote in order to vote down any rule change on ST's TDs, because the vote was not clear-cut. But with only 8 of 14 teams responding, its hard to get all clear-cut decisions. I can only bump the thread so many times before I decide to just end the Rules Voting, especially when I know that 4 or 5 of the 6 non-respondents have been online within the past few days.
As for "usable players," I respectfully disagree. Each owner has to be very smart about who they keep, because we are a rather large league since we have 14 teams. But, and I often make comparisons to this league as its another large keeper league, I am a member in a 16 team, 11 starter, 10 keeper league. Want "usable players" there? Hard to come by. Your last 4-5 keepers are hard decisions. I have no problem with the last 1-2 keepers being hard decisions for our owners; it shouldn't be a cut-and-dry think, it should take some thinking.
Which, in terms of needing some solid thinking and in terms of hard decisions, this is also a problem that would not arise in the "no limits on keepers... lose a draft pick" set of rules. Don't like your quality of keepers? Keep less players, use more draft picks (and probably some better draft picks than other teams have if they keep top "ranked" players and you don't). It also requires more thinking, which I think is an important factor in FF.
Sorry I didnt vote on anything. Wasnt even thinking of Fantasy Football this time of year.
I'm fine with people, in essence, abstaining from voting. Some people will just roll with whatever the rules are. It just makes the close votes harder to figure out, in some cases, which just means more discussion, which can be a good thing.
I'm going to finalize the rule changes this weekend - I'll be out of town until late tomorrow night... so toss out any last ideas or comments before Saturday.
I'm sure some change I make will bring some disagreement from someone in this league... but when there's a lack of input from almost half of the league, I gotta make decisions and hold to them. Disagreeing after the fact doesn't count much, in my mind, if you didn't speak up beforehand when the league was asked for their opinion.
I got a new job a couple months ago and its cut a big whole in my free time.
I'll try to get to this over the weekend so we can shoot for a draft sometime mid-to-late summer.
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